Samuel Rising
C++ Developer
10 years of experience in software engineering. Extensive knowledge in C++/C, 3D Graphics, 2D Graphics, game engines and build pipelines. My passions are software development, games and technology. I jump at the opportunity to gain knowledge in subjects that have previously been out of my grasp. I've been programming for 10 years, the latter of which were spent in large part developing my own game engine, Ripples (https://ripplesengine.com). I have several years of experience in Unreal Engine 4, have worked extensively with Unreal Engine 5, and am knowledgeable in Unity as well as several other game engines. I have both a deep interest in and excellent knowledge of modern C++/C, as well as having developed a fundamental understanding of 3D and 2D graphics. I've worked with low level APIs and fundamental mathematics used to implement higher concepts such as Physics Based Rendering, Shadow Mapping and Post Processing. I enjoy optimizing algorithms in order to increase performance, as well as trying to solve unanswered or complex problems.
Careers
Software Counsultant
Sigma Connectivity
- Developing visualization applications
- Meeting clients pitching projects
Software Developer
Linköping University
- Led development of several applications
- Extensive peer code reviews
- First hand interactions with testers
- Managing scope and targets
Education
Self-taught
My projects
Ripples Game Engine
Ripples is my game engine that I started developing over 8 years ago, see website for more information.
Role: Lead Engine Developer
Completed: 11/2024
Live project: https://ripplesengine.com/
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